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Chapter 331: Komera's mother returns for a limited time? A powerful showdown at E3!

Agreeing to Create Bad Games, What the Hell Is ‘Titanfall’?

"Woooooo——"

As a special invited streamer guest on Twitch, Pew naturally hadn't missed this global gaming extravaganza.

The moment he entered the exhibition hall, Pew couldn't help but let out an exclamation of awe.

So many booths.

While it sounded similar to "so many people" and seemed like a pointless remark.

In reality, only someone like him who rarely missed any of the four major exhibitions every year could understand how accurate his current exclamation truly was.

Yes.

Compared to previous exhibitions, this year's E3 show had significantly increased the number of participating manufacturers.

This could be seen from the spacing between various booths.

So in the past, E3's overall exhibition activity space had been relatively spacious.

But this time was different.

With the increase in participating manufacturers, the vast exhibition hall actually felt somewhat crowded now.

Various color-themed booths, large and small, stood in orderly rows.

Coupled with more and more players entering the venue, jostling each other in the crowd.

For a moment, the entire exhibition hall appeared particularly lively, with bustling crowds, giving a strong sense of a cyberpunk market day.

The livestream chat was also filled with discussions—

'My god, there are at least 20% more exhibitors this year than last year?'

'More than that, feels like it's approaching 40%. I remember at last year's E3, some booths had hundreds of people lining up outside, but the aisles were still wide. This time, even without lines, the aisles are almost too crowded.'

'Probably because people haven't dispersed yet. It should get better later.'

'Where is Pew heading? Feels like he's getting closer to Nuyan's booth?'

Pew: "I don't know where I'm going either. I'm just following the crowd. No choice in the matter."

'Hahahahaha true, it's not like you can go wherever you want right now.'

'Just going with the flow.'

'Since we're here, might as well enjoy it. Nuyan's motorcycle racing this year isn't bad either.'

'Ridge Racer, feels pretty extreme, somewhat like an expanded version of the ridge downhill races in Peak Kingdom.'

'I heard Nuyan actually approached Golden Wind this time?'

'Let's try it. Can't go anywhere else for now anyway.'

Since Nuyan's booth was brightly fiery red, particularly eye-catching among all the booths, many players were currently drawn to it.

Following the suggestions from chat viewers, Pew also entered Nuyan's exhibition area.

After all, as the viewers said, even if he wanted to experience other games now, he couldn't resist being carried along by the crowd.

Like all other exhibitions, this E3 also had a media experience area.

Thus, the [Twitch Special Invited Streamer (Media)] pass hanging around his neck became Pew's express pass.

With a flash of his small work pass, Pew was invited into the media experience area, becoming the first to try out the first game of this E3 exhibition.

It must be said!

Nuyan's "Ridge Racer" this time was full of sincerity.

Thanks to Yiyou X2's full sensory assist system support, whether it was the scorching heat waves from roaring motorcycles, the wild scent of dust flying, or the intense collisions during driving experiences and races, all made Pew let out genuine, exhilarated screams.

What surprised and excited Pew the most was that in a game primarily focused on "racing," Nuyan had unexpectedly added some "dirty tricks" settings.

In a mode called [Unlimited Ridge Rally], players could actually carry items like steel pipes and whips.

According to the game's setting, once yellow sand rose on the ridge, the helicopter camera following overhead would be blocked.

At that point, you could pull out secretly hidden weapons to knock down the bastard rider alongside you, or directly kick them flying, using underhanded methods to eliminate your competitors.

"Can't say it's mean, just too damn sneaky,"

After experiencing it, the livestream effect exploded, and Pew almost laughed himself crazy:

"My God, I fucking never expected I could stick a steel pipe into someone else's wheel. This is so fucking evil damn hahahahaha..."

Amid the novelty and wild laughter, Pew was actually quite puzzled.

Although he wasn't someone obsessed with racing games, he knew quite a bit about Nuyan, which frequently received international nominations and could be called one of the world's most renowned motion-sensing racing game manufacturers.

From what he knew, Nuyan's games had always been designed with "fair, open, just" competition principles, even directly applying some real-world rally rules, giving players no chance for malicious fouls.

"...Why this sudden inspiration to create such a no-rules intense mode?"

Fortunately, Pew managed to interview Li Xiaofeng, Nuyan's Chief Game Director and lead designer of "Ridge Racer."

Li Xiaofeng laughed heartily:

"Yes, actually for this game, our original intention was also to combine Golden Wind's 'Peak Kingdom' to create an extreme mountain rally motorcycle racing game."

"Even for this, I personally approached President Gu of Golden Wind to specifically consult about design concepts."

"During our conversation, President Gu proposed this design concept and suggested we try it."

"Yes, the mode you just experienced was actually proposed by Sam."

"In fact, in the official version, after completing a race for the first time in this mode, players can see we specially marked [Special Advisor: Sam]."

"Actually, during our team's initial discussions, we even considered specifically releasing a game based on this mode."

"The name 'Ridge Racer' was changed later. This game's original name was actually 'Road Rash'..."

Upon hearing this!

The viewers in the livestream suddenly understood and couldn't help but laugh loudly—

"Damn! I knew such a sneaky mode couldn't have been thought up by a rules-abiding manufacturer like Nuyan hahahahaha..."

"Hahahahaha Saaaaaaaaam, that's so you!"

"This mode is too abstract, definitely Old Thief's handiwork"

"Looks exactly like something this guy would design..."

"But it really looks so fun though. Road rage players' gospel, pre-ordered"

"Hahahahaha road rage gospel kills me. Now I can actually beat up stupid drivers when I see them"

"Cut me off at the start, huh? Just you wait, kid. When the sandstorm comes, you'll get what's coming (dog head)"

"Intense (physical) racing"

"20 participants, only six strong left after one sandstorm (squinting smile)"

"《Riding Skills》"

"Bought bought bought! I am Motorcycle Zhao Zilong, who dares fight me!"

"Motorcycle Zhao Zilong is too damn funny hahahahaha..."

"Chinese manufacturers are so awesome damn it! They can get Old Thief's ideas for free! Why isn't Old Thief from our Neon!"

"Doesn't matter, your Neon can have Old Thief (referring to Komera)"

"So savage hahahahaha..."

...

A great start!

Although being carried along by the crowd wasn't Pew's intention, undoubtedly, Nuyan's "Ridge Racer" was eye-opening!

The immersive experience and innovative 'modern cavalry free-for-all' mode got people's blood pumping, with many players immediately choosing to pre-order. The livestream chat was also heated!

After leaving Nuyan's booth, Pew followed the flowing crowd and experienced games from several different manufacturers.

It was clear that everyone's game quality had significantly improved this time.

And within these improvements, Golden Wind's influence could be seen to varying degrees.

Second-generation FPS went without saying - this shooting mode had become standard for motion-sensing pod shooting games since its introduction three years ago.

Beyond that, modes like skills+shooting and battle royale had also become popular among game manufacturers now.

Of course, beyond FPS games, the unique gameplay and game modes pioneered by Golden Wind were also influencing global manufacturers to varying degrees—

Like "Shadowlands," a Sekiro-like game developed by a Swedish studio, gaining popularity among masochists at the exhibition with its dark art style and hellish difficulty.

Like "Chernobyl Panic," an Escape-like game produced by a Warsaw studio where players needed to escape radiation zones filled with mutated monsters with the help of a flashlight that could die at any time, while also collecting materials to assemble masks. The dark, tense atmosphere indeed somewhat resembled Escape.

Or like "Rescue Operation," an Overcooked-like multiplayer cooperative game produced by a Huaguo studio that turned cooking into rescue missions, equally frantic and chaotic, with an exquisite cartoon art style, truly a domestic party game masterpiece.

Quite high quality.

After experiencing all this, Pew was continuously surprised.

The viewer Viewers also had many thoughts—

'The quality of this E3 is quite high'

'Feel like many games have Little Yellow's shadow'

'Just gotta say Butter is indeed awesome, creating types one after another, truly benefiting fellow manufacturers'

'Feel like since Little Yellow appeared, the entire game market has come alive'

'After all, any random game from Little Yellow is enough for other manufacturers to study for a while'

'Don't know how Little Yellow's "Resident Evil 7" is this year?'

'Resident Evil returning to horror, damn, just thinking about it gives me chills'

'Key thing is, this is Old Thief's Resident Evil 7'

'But honestly, Komera's "Silent Hill" this time isn't weak either'

'True, from the previous trailer, it really had that PT vibe. Komera really studied PT thoroughly this time'

'Honestly, not expecting much - if this "Silent Hill 2" can achieve even 60% of PT's skill, it would be successful'

'I think it's possible. After all, Nakamurai's previous "Night Owl" was considered the best wolf-type game since "Sekiro" to date. This designer really has something...'

...

As the viewers discussed, the visitors in the exhibition had mostly dispersed by now.

Players who liked racing went for racing, those who liked sports went for sports. Although the venue was still bustling with noise, it was finally possible to move around normally.

Pew could finally follow the venue directions and search for his initially planned target area.

"Holy— shit—"

Just arriving at the target area, Pew let out a soft exclamation.

Looking up.

He saw a wide booth set up before him.

Actually, calling this thing a booth didn't seem quite accurate - "showroom" would be more appropriate.

It was like an enlarged version of a showroom model without a roof, the entire "room" filled with outdated decor, wallpaper peeling and fading on the walls, furnishings in the room old and worn.

The living room of this space served as the main booth area, while an adjacent larger suite was the experience area. The bedroom on the right side of the room was the media experience area.

The entire booth emitted a dark, terrifying atmosphere that made one's back feel cold.

And this.

Was precisely Komera's booth!

Such innovative booth decoration naturally caused Pew's exclamation:

"My god... Komera's booth setup this time... is too crazy."

The ghostly, eerie old apartment booth exuded chilling coldness from inside out. The astonishing scale was unprecedented in previous game exhibitions!

Viewers were shocked at first sight—

"Holy shit! Such meticulous booth setup..."

"Komera really put effort in this time"

'After all, it's a 3.5 billion super 3S masterpiece, plus Silent Hill's reboot, their flagship for the second half. Definitely has prestige'

'This is way too prestigious...'

'Compared to other manufacturers, it's in a league of its own'

'I told you Komera's designer has something...'

'Awesome...'

......

For a moment, viewers' exclamations continued.

The never-before-seen booth setup style immediately attracted players' attention and amazement upon appearance.

It was worth knowing that Komera's previous booths had very obvious family-style red and black color schemes.

But this time, their transformation was so dramatic, it couldn't help but surprise people.

Meanwhile, the large screen on the booth cycled through the previously released "Silent Hill 2: Reboot" trailer.

Actually, as a veteran horror game player, it would be false to say Pew didn't dislike Komera.

Everyone knew that if Silent Hill had continued with Gu Sheng as producer riding PT's momentum, it definitely had the potential to become another major horror IP following Resident Evil.

But because of Komera's greed, although Silent Hill ultimately achieved competing on the same stage as Resident Evil, Gu Sheng stood on Resident Evil's side.

Players disliked Komera, despised Komera's actions.

But players weren't blind either. Most maintained objective perspectives when facing a work.

Now, with Komera putting on such a show, plus the high quality of the previous trailer,

For a moment, even Pew who had originally intended to skip Komera and come to this area to find Golden Wind's booth, couldn't help but take a deep breath. Urged by viewers' voices, he stepped into Komera's eerie showroom booth.

High-quality trailer, plus such innovative booth setup that broke away from family-style design.

Actually, Pew like the Viewers couldn't help feeling curious, wanting to see if the game's quality lived up to such presentation.

Komera's booth naturally welcomed Pew with open arms.

Although they knew beforehand that Pew had quite some complaints about them because of Silent Hill PT...

Okay, not just complaints - straight up [FvkKOMINA].

But what time was it now?

Game exhibition!

Other booths would kill to have Pew come experience their games!

No matter how stupid Komera's people were, they wouldn't be stupid enough to bring up old issues now and turn Pew away.

So quickly, the experience for "Silent Hill 2: Reboot" was arranged for Pew under the enthusiastic guidance of Komera's relevant staff.

This time.

Komera didn't prepare a demo version like Golden Wind, but directly brought out the main game's prologue.

This was the game's opening, the key part that set the tone for the entire work.

So for a moment, both Pew and viewers focused intently, wanting to see if this Silent Hill could turn around its reputation!

Ding— dong—

With a pleasant doorbell sound, Pew slowly opened his eyes.

He seemed to be lying on a large bed, everything around him feeling incredibly realistic.

With powerful technical support, Komera using the Phoenix engine again pushed this engine's visual performance to the limit.

In other aspects of full sensory experience, while KMN-3 didn't have Yiyou X2's full sensory assist technology, relying on top-tier visual performance support, the overall experience was truly impressive.

Taking a breath, Pew stood up from the bed and casually asked: "Who is it?"

However.

The person outside seemed not to hear, continuing to press the doorbell: "Mr. John? Mr. John, are you home? Hello? Anyone there?"

"Yes, yes, yes..." Pew answered three yeses in succession, walking out of the bedroom, passing through a corner into the entryway.

But!

The moment he turned the corner!

Pew suddenly stopped cold!

Because at that moment, he saw numerous iron chains crisscrossing his room's door, with countless densely packed locks on the chains!

"What the— fuck?" Pew frowned, and while feeling puzzled, he took three steps in two, rushing to the main door, trying to turn the chain-covered door:

"Hey! Hey hey hey! I'm here! Where the hell is this?"

While speaking!

Pew tried shaking the door, but it didn't budge.

Instantly, a chill crept up his back.

Putting his eye to the peephole, he saw two people outside.

A young woman seemed somewhat worried, saying to a middle-aged man in security uniform:

"I've been hearing strange noises from Mr. John's room these past few days, plus he hasn't come out for three or four days. What if something happened?"

Clearly.

The young woman was his next-door neighbor who, based on safety concerns, had reported his 'disappearance' for several days to the apartment security.

I haven't gone out for several days already?

Hearing this, Pew raised an eyebrow slightly, then started banging on the door:

"Someone! Someone! I'm fucking locked in here! You need to help me!"

However!

Even though Pew nearly shouted his throat hoarse, the two outside showed no reaction whatsoever. The security guard even took out a spare key to try.

After unsuccessful attempts, he shook his head:

"Can't open it. Doesn't seem like anyone's inside either. I'll report to upstairs. If necessary, we'll call police to break in and check..."

After saying this!

The security guard nodded to the young woman, and both left.

"Hey—! I fucking—! Hey—!!!"

Bang bang bang!

This realistic immersive experience immediately made Pew somewhat nervous. He desperately banged on the door trying to make noise, but to no avail, watching helplessly through the peephole as the two left.

"Fvvvvvvvvvvvvk!" Pew cursed viciously.

But the next second!

His body froze in place.

Damn, something's about to happen.

Because from what Pew knew, in Silent Hill's worldview, the world was divided into "real world" and "Otherworld."

And people in these two worlds couldn't perceive each other no matter how much they shouted or what actions they took.

Which meant...

Rustle rustle—

Pew moved away from the peephole, hearing strange noises above, slowly looking up.

He saw several glossy black cockroaches clinging to the old wallpaper, crawling through.

And at that moment.

Creak— creak—

A strange sound, like joints twisting under flesh, slowly sounded behind him.

The hollow sound reminiscent of Silent Hill PT, accompanied by the creepy creaking noise, like an invisible hand instantly gripping his throat.

Slowly turning around—

He saw on the wall not far behind him, a black patch of corruption and decay appeared, as if the entire wall had become a thin plastic film.

Under that film, a pale, lifeless human face was slowly protruding.

"Holy— what the fuck! Fuck damn it!" Pew was indeed frightened by this eerie scene, wanting to find something to resist the face, but was trapped at the main door!

Thus, he could only watch helplessly as that face broke through the wall's film, shaking its head and convulsing wildly amidst the flickering room lights!

This instant!

The fear once dominated by Lisa returned!

With rapidly beating heart, Pew pressed his body against the door chains, watching that expressionless pale face approach, closer and closer!

Whoosh—!!!

Opening his eyes again!

Pew suddenly sprang up from the bed, covered in cold sweat.

At that moment, the protagonist's monologue in his mind also sounded:

"Phew— things have been getting stranger recently. Since moving into this house, weird things keep happening, nightmares one after another. What's going on..."

Whoosh—

This moment!

The livestream chat erupted!

"Holy shit! There's something here..."

"This horror atmosphere building and suspense... has that PT vibe..."

"I told you this 'Silent Hill' is somewhat impressive!"

"I declare, Komera's mom makes a limited-time return. Specifics depend on later performance"

'Although the overall atmosphere building isn't as eerie as PT, this presentation can already be considered the strongest psychological horror work on the market besides PT, right?'

'Has that feeling. Although Pew didn't exaggerate to the point of disconnecting like in PT, this oppressive feeling is already very strong'

'Hiss— feels like there's a sense of strong versus strong showdown here—'

'This round, seems like Komera versus Golden Wind showdown, but actually it's Old Thief (Golden version) versus Old Thief (Komera version) showdown'

'True. Whether it's that ghost face twitching or cockroaches crawling past, this is basically slightly weaker PT'

'This designer really studied Old Thief's style thoroughly. Whether it's previous "Night Owl" or current "Silent Hill 2," the Old Thief vibe is strong'

'Has something. Let's see more...'

...

Opening shock!

Undoubtedly!

Silent Hill 2's opening dream-within-a-dream setting and presentation far exceeded players' expectations!

Although it might be partly due to the contrast with Silent Hill 1's terrible quality under Yamamoto's management, the psychological horror vibe presented in this Silent Hill indeed made many Viewers repeatedly praise it!

As Pew continued deeper into the game, the prologue portion of Silent Hill 2's quality was also quite satisfactory!

When Pew woke up the second time, the door was still locked.

But different was that on the wall where the pale ghost face had appeared in the previous dream, a large hole had appeared.

Crawling through the hole, a bizarre Otherworld presented itself.

Here, Pew encountered a strange woman who seemed, like him, to be someone trapped in the Otherworld.

Through the protagonist's monologue, Pew learned that he seemed to have met the woman before, and they might have worked together.

However, now he seemed to be suffering from amnesia, only finding the woman familiar but not knowing who she exactly was.

After some conversation, the woman roughly explained her situation, consistently insisting she was in a dream.

Then, they went their separate ways.

Pew followed the Otherworld behind the wall hole, after some eerie combat and puzzle-solving, found a card with an address written on it.

Following the clues on the card, eventually, Pew encountered the woman again in a deserted store bathroom shrouded in heavy fog.

Only this time, the woman lay in a pool of blood, on the verge of death, with a string of numbers strangely carved on her arm.

In her final moments, the woman left behind "Wish you early liberation too," then stared wide-eyed without another sound.

And Pew abruptly woke up from sleep again!

Who exactly was the woman? What did the mysterious numbers on her arm represent? Why did she say wish you 【also】early liberation? How did we know each other before? Why did I lose my memory?

Everything seemed answerable only in the official version.

Thus, the demo prologue concluded here.

Exiting the motion-sensing pod!

Pew still felt somewhat chilled throughout his body!

Undoubtedly, this "Silent Hill 2: Reboot" completely overturned his perception of Komera's horror games.

Although compared to the PT that made Silent Hill famous, its overall feel was slightly inferior, with psychological horror atmosphere building not as suffocating as PT's.

But!

Compared to all Komera's previous horror games!

This Silent Hill could already be called an innovative quality masterpiece!

Bizarre monster designs were quite clever, several jump scare placements were just right.

Thrills and suspense coexisted, while that eerie, mystical quality was almost identical to PT's.

For a moment, even Pew couldn't help but nod and praise:

"This time Komera's Silent Hill indeed has quite high quality, atmosphere building is also very good. At least it genuinely scared me several times..."

While speaking.

Pew also made his way to Golden Wind's booth location.

After all, he came to this area specifically for Golden Wind.

He hadn't originally planned to visit Komera's booth - the recent experience was somewhat accidental.

"Komera's mom can indeed make a limited-time return. I even feel if Sam doesn't pull out some surprising moves this time, it might be an evenly matched fight with Silent Hill."

While speaking, Pew turned the corridor corner, arriving beside Golden Wind's booth:

"Hopefully Golden Wind can give me a surprise this ti..."

Before finishing his sentence!

Suddenly!

Pew's voice caught in his throat!

Amidst the gasps of surprise from people around, it took a full three seconds to recover!

Pew finally spoke softly, face full of shock:

"Golden Wind's booth..."

"Is too fucking exaggerated...."

Source: Webnovel.com, updated by lotustale.com

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