Searching...

Read daily updated english translated novel, light novel, web novel, korean novel, chinese novel.

Infiltration, sniping, CQB, defensive battles...

These are the many elements of FPS games.

Judging by the current shooter game market, it seems each of these elements alone could be developed into an independent game.

And if you add in plot arrangements and cinematic shots like explosions, combat, and escapes.

Undoubtedly, such a well-crafted single-player game would generate significant discussion in the player market.

But!

Now!

There's a game that integrates every thrilling element you can imagine from shooter games into a single level of one work!

In a world where overall game creativity is lacking, no one knows exactly what kind of sensation this will cause.

Before the "twin-sniper memories" level was released, no one knew.

And now.

With the announcement of the "twin-sniper memories" level!

Everything seems to have an answer.

【Unbelievable! Immersed in Chernobyl, it's hard to escape that tense immersion! At this moment, you feel like the protagonist of a military thriller, becoming the infallible main hero amidst overwhelming enemy assaults!】

— SLGamers Tweet

【Absolutely true! The tight, intricate story arrangement perfectly complements the global crisis backdrop! Just as Sam said, the quality displayed in the opening of the Call of Duty: Modern Warfare trilogy indeed surpasses the peaks previously created by Golden Wind's shooter games!】

— Player Campfire Short Review

【Records are meant to be broken! You can't help but acknowledge this as another great milestone in global shooter games! Golden Wind has surpassed itself, and even surpassed the industry myth created by Titanfall! Immersive engagement and unprecedented industrial standards - Huaguo games are catching up internationally at an unstoppable pace!】

— SNG Editor-in-Chief Simon

"You see, President Walker, with the current flourishing diversity in the gaming industry, the entire sector is rapidly developing upward, the market keeps expanding, and to be honest with you, as game companies, we're making huge profits..."

Yes, with the launch of Call of Duty: Modern Warfare's most comprehensive classic campaign - twin-sniper memories!

The rich content and intense, varied thrilling rhythm immediately caused tremors throughout the game review industry!

Although at this point, the game hasn't been on sale for even 24 hours, and most players and even game review media haven't completed it yet, unable to publish formal game reviews.

But judging by the quality the game has currently displayed!

Undoubtedly, Call of Duty truly is, as they claimed at the Higashitsu Gaming Festival, a work that once again revolutionizes the global FPS production standards!

Although formal reviews haven't been published yet, and the final game scores haven't been announced.

But!

Various review media's official tweets and well-known media reviewers have already given extremely high praise to Call of Duty in their tweets!

And now!

CloudPower Game Group President Barber Konik is using these reviews as conversation starters to approach Phantom Dream Game Engine's Chief Executive Officer—Carter Walker.

As one of the world's largest engine supply groups currently, Phantom Dream Group's two engines—"Phantom Dream 5" and "Fantasy 3"—occupy 45% of the global motion-sensing pod game development engine market share and 38% of other platform game engine market share.

Yes.

Since motion-sensing pod games require neuron interfacing, the engines used for developing motion-sensing pod games differ from those used for developing other games.

The "Fantasy" series is essentially equivalent to conventional engines, similar to Unreal, Frostbite, Unity, etc. from Gu Sheng's previous life.

As for the "Phantom Dream" series, they are game engines specifically designed for developing motion-sensing pod games.

Among the many engine suppliers, globally, the currently largest market share and most advanced engine comes from Phantom Dream Group.

If games are processed and manufactured toys, then engines are the complete production lines.

Currently, 45% of global motion-sensing pod games are all produced from the "Phantom Dream" production line.

"...If at this time, your company slightly modifies its charging model, even just raising it a little bit, I believe it would be a qualitative leap for Phantom Dream."

Konik said.

As the leader of such a company, Walker was quite familiar with Konik, even very familiar.

After all, one is the world's largest engine supplier, the other is the world's largest comprehensive game group.

Their cooperation has always been close, and CloudPower has consistently been Phantom Dream's biggest benefactor.

After all, as a comprehensive manufacturer, CloudPower doesn't just develop motion-sensing pod games; they develop plenty of games for other platforms each year too.

That means CloudPower is not only the largest user group of Phantom Dream Company's "Phantom Dream 5" engine, but also the largest user of "Fantasy 3."

According to Phantom Dream Company's current charging standards—

Games developed with "Fantasy 3" that exceed $100,000 in annual revenue need to purchase the enhanced version at $40 per month; if exceeding $200,000 annual revenue, they need to purchase the PRO version at $150 monthly, $1,800 annually.

Games developed with "Phantom Dream 5" that exceed $1 million in total revenue need to pay 5% licensing fees, or directly purchase a one-time license for $2 million at the start of game development.

Undoubtedly, the larger the company like CloudPower, the bigger benefactors they are for their engines.

Looking at Phantom Dream Group's complete charging model for their engines, it's quite comprehensive.

From low to high prices, the pricing customization for large, medium, and small game development companies or teams is relatively reasonable.

But now!

Just as Konik said.

With the warming up of motion-sensing pods in recent years and the continuous expansion of the global game market.

Recently, Walker has indeed been considering whether to appropriately adjust the engine licensing prices,

Such as raising the monthly fees for "Fantasy" and appropriately adjusting the licensing fees for "Phantom Dream."

It could be said that Konik's call hit right at Walker's thoughts.

After a brief contemplation, Walker chuckled and asked:

"So Mr. Konik's meaning is...?"

Since Konik's first words on the call mentioned discussing a "win-win" deal with him,

Then he must have come with his own cooperation proposal.

Hearing this, Konik laughed heartily and said:

"As everyone knows, looking at the current global game market,"

"Except for companies like Neon's Komera, Germanic FoxForce, and Eastern Europe's Aurora that have independently explored for a long time with deep foundations, capable of using self-developed engines for some games,"

"Most game companies rely entirely on the game development frameworks provided by engine suppliers like your company to produce and release games,"

"And among these, include the vast majority of Huaguo game companies."

At this point, Konik paused.

And Walker's heart stirred.

Indeed.

Just as Konik said.

For so many years, Huaguo as one of the world's largest game sales markets, while its domestic purchasing power ranks among the world's top,

Its overall game industry development level has always been unsatisfactory, even worse than Eastern Europe.

It's only in the last two or three years, under the leadership of a game pioneer called "Golden Wind," that Huaguo's overall game production level has significantly improved, beginning to step onto the world stage and compete with traditional giants.

"Now with Huaguo's game industry gradually rising, and the global game industry improving daily,"

Konik continued:

"This is not only an expansion of the game market, but also an expansion for the game manufacturing industry,"

"For your company, the cake has gotten bigger, so the fork for dividing the cake should naturally be bigger too, isn't that right?"

Hmm—

What Konik said certainly makes sense.

It seems like he's considering Phantom Dream's interests everywhere.

But as they say, there's no such thing as a free lunch.

Konik's active encouragement for him to raise licensing fees must have his fundamental commercial purposes.

"Let's speak frankly, Mr. Konik,"

After contemplating for a moment, Walker said:

"The policy of raising licensing fees, we can implement it anytime, but the question is, what benefits does this approach bring us? I mean additional benefits?"

Walker certainly knows such price increases would boost their overall revenue.

But the question is, what's the advantage of doing this?

Upon hearing this!

Konik on the other end of the phone chuckled: "The additional benefit is...

Phantom Dream will gain exclusive support from the two strongest comprehensive game manufacturers in the Eastern and Western hemispheres."

That's right!

Now, with the release of Call of Duty: Modern Warfare, the failure of Komera's developed Night Owl Island is only a matter of time.

Even now, Komera has already begun monitoring their current President Uekoe Kagemasa to prevent him from escaping at this opportunity.

According to the current situation, once Night Owl Island's first-week sales figures come out, the board of shareholders led by Director Ito and related investors and interest groups will launch impeachment attacks against Uekoe Kagemasa, then support Seiichi Nakamura's rise to power, quickly taking control of Komera with lightning speed.

And Ito Suke is secretly supported by Vivendi.

That means.

Currently, there's about one week buffer time until Vivendi controls the two gaming giants of the Eastern and Western hemispheres.

And when the plan is perfectly implemented, Vivendi will become the actual controller of the world's two largest comprehensive game manufacturers.

And at that time!

If the three parties unite and designate "Phantom Dream 5" as the exclusive development engine.

For Phantom Dream, this would undoubtedly be an opportunity to significantly increase their market share!

Currently, although Phantom Dream 5's market share is as high as 45%, it still hasn't reached "monopoly" level.

But if they can gain support from global consortia like CloudPower, Komera, and even Vivendi, once their market share exceeds 60%!

The income comparable to monopoly-level funds would be astronomical.

And as the price!

They would need to give the two major manufacturers extra preferential treatment while raising prices.

And provide additional "care" for the increasingly rapidly developing Huaguo game market that has already become Konik's major concern.

Source: Webnovel.com, updated by lotustale.com

Select Chapter

Report Chapter

Is there an issue with this chapter? Let us know so we can fix it.