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Chapter 395: AAA IP Masterpiece vs. Blocky Characters! The Advantage Is Ours!

Agreeing to Create Bad Games, What the Hell Is ‘Titanfall’?

One statement: "We will never compromise in the face of hegemonism!"

This was no mere tweet announcing Golden Wind's engine development!

This was a declaration of war, a battle cry!

Looking back to when Golden Wind and Komera had their falling out over the Silent Hill project, which could even be called a complete breakdown of negotiations!

Whether it was Golden Wind or Gu Sheng, their tweets had always been very restrained, saying things like "mountains may not move but rivers will flow" or "looking forward to future cooperation," etc.

Although anyone with eyes could see that cooperation was impossible, and both Golden Wind and Komera at that time desperately wanted to eliminate each other.

But!

The overall expressions from both sides were still very cautious, not putting the conflict openly on the table.

This time was different!

The suppression and differential treatment towards Huaguo had already reached an intolerable level!

Golden Wind naturally no longer needed to hide anything!

There was nothing more to say.

After all, everyone had long been at odds.

The shot in Sarajevo in 1914 was just the trigger; war was inevitable sooner or later.

And with this message's release, it undoubtedly sparked unprecedented discussion in the gaming circle at year's end!

Within just half an hour, comments under Golden Wind's tweet had surpassed twenty thousand!

Besides support from seventeen brother companies, even more came from tens of thousands of players' voices!

Friends receive good wine; jackals meet hunting rifles.

Old Gu is awesome! CEO Ou is awesome! Go for it!

The former supernova has now developed to the point of declaring war on the great powers, suddenly feeling emotional, even wanting to shed small pearls.

Oh no, I've become the Allied Powers (dog head).

The Chinese nation values peace (pulling out gun).

Support Little Yellow dropping strategic boys on Neon territory again (Ou-style humor).

This is literally the eighteen feudal lords against Dong Zhuo, amazing.

Indeed, this allied force is too fierce....

Probably the first conflict will be at Cologne.

"Germans: Why am I involved in every world war?"

"Hahahahahaha...."

Official declaration of war!

As both sides put conflicts and disputes openly on the table, the global gaming landscape will undergo unprecedented changes not seen in twenty years.

In fact.

This wasn't a bad thing for Gu Sheng and Golden Wind.

Although saying this might sound hawkish, there's no doubt that to quickly rewrite the world's industrial landscape, organizing and igniting a world war is the most effective method.

Even though this protracted war might last three or four years, or even longer.

Compared to the decades-long development of gaming, the rapid rise brought by a world war is already the shortest time-consuming method.

As both sides officially revealed their hands, the global gaming industry, and even high-tech industries' attention, all focused on this undercurrent-filled battlefield that would soon erupt into direct conflict.

After all, just as that comment said.

At Cologne Gamescom, the first confrontation between both sides will take place as scheduled.

"...And in this confrontation, we can only win, we cannot lose!"

Meanwhile!

United States, CloudPower!

As everyone knows, typically, Konik as CloudPower's Chief Executive Officer, basically doesn't participate in individual game development milestone meetings.

But this time!

This game developed by CloudPower's second only to Extinction Bird Studio, externally called one of the "three strong studios" among the "one super three strong studios" - "Snow Leopard Studio" - had Konik particularly invested!

Not only did he personally participate in the project initiation meeting a month ago when the project was established.

Now, with project development progress, he again personally attended the meeting to understand development progress and guide development work!

All because this project!

Was their flagship exhibition project for Cologne Gamescom, meant to personally bury Golden Wind!

Sitting at the head of the conference room, Konik, thinking back to various moments during the project initiation meeting, couldn't help but feel deeply moved.

That's right.

The current situation didn't form overnight.

Long before Konik contacted Illusion Engine, CloudPower had begun preparations for this Cologne Gamescom confrontation.

The game currently being developed by Snow Leopard Studio, in terms of format, drew inspiration from Night Owl's success - Konik proposed that although we see Golden Wind as a thorn in our side, in game design, we can reference Golden Wind's past game cores for our game design.

And at that time when Call of Duty hadn't exploded in popularity yet, looking at Golden Wind's past games, which one had both critical acclaim and commercial success?

Full platform ten out of ten! Single week 5 million copies sold! Overwhelmingly positive with 99% approval!

With this thing right here, what else would we reference if not this?

Even!

To make this game well, Konik even made a contribution to Golden Wind by buying a copy to play himself!

And after playing through it!

President Konik also provided his analysis of why the game was fun and development direction instructions -

"This is a game focused on jumping,"

"Players continuously jump and trigger mechanisms to solve puzzles, bringing a sense of achievement and satisfaction,"

"Although the cooperative aspect is also successful, I don't recommend we completely imitate it,"

"After all, if we even borrow the cooperative part, it would definitely negatively impact our game's reputation...."

A bout of calm analysis!

After all, what he said made sense - in It Takes Two, during most gameplay time, the two cooperating players indeed jump through game obstacles to advance the plot.

To some extent, this really is a platform jumping puzzle game!

Starting from the narrow tool shed, Cody and Little Plum jump jump jump, eventually jumping out of the tool shed.

Even at the game's end, the two also jump jump jump on disco balls, eventually jumping to a full platform perfect game ending.

Just as Konik saw, from beginning to end, jumping occupies most of the gameplay time.

The reason this game is fun, the reason it's perfect, is it because of the "jumping through obstacles" game mechanic?

Obviously not.

And Konik obviously doesn't understand games.

As a businessman, he won't spend a lot of time studying the product's core and essence.

Konik only needs to focus on the "gameplay" shell.

As for the "cooperative gameplay" besides jumping, just as Konik said, their CloudPower cannot conveniently copy it completely.

To compensate for this missing selling point, Konik also immediately announced another announcement that could be called explosive -

The Lord of the Rings!

Also known as "The Fellowship of the Ring"!

As a fantasy masterpiece that won 351 international awards, 284 nominations, and 17 Academy Awards, The Lord of the Rings trilogy can be called the ceiling of global fantasy films.

Not only explosive in production quality, but also globally renowned for reputation and fame.

Using this as the headliner!

It's hard to imagine what kind of sensation the announcement would cause in the gaming circle!

Thus!

Such a platform jumping puzzle game with The Lord of the Rings authorization was born!

Titled -

"The Lord of the Rings: Gollum"

That's right!

To take a different approach, Konik boldly proposed changing the main perspective!

This time, we're neither the brave dwarf warriors, nor the elegant elf race, nor the resilient human race!

Since it's a platform jumping puzzle game, locking the perspective on former ring-bearer Gollum is most appropriate!

Moreover, with Gollum's agile quadrupedal mobility and the Ring's invisibility ability, they could even add stealth assassination elements to enrich gameplay!

A game with super IP authorization, incorporating the currently most popular platform jumping gameplay, and innovative stealth assassination gameplay!

Especially after seeing Golden Wind's confirmed Cologne exhibition game My World concept poster!

This confidence reached its peak!

After all, the work Golden Wind developed without engine acceleration support was too terrible!

Pixel-filled visuals, and those rough blocky square-headed characters!

To put it bluntly.

Konik even felt that if he learned programming for two days, the game he made could potentially rival Golden Wind's My World.

"...We still can't be too careless,"

Konik said:

"After all, Golden Wind has no small number of die-hard players,"

"Plus this time they unusually showed some backbone, actually daring to directly declare war on us on social platforms,"

"So this time, although their work looks like complete shoddily made garbage,"

"Especially during the initial game exhibition phase, we must be careful, striving to suppress Golden Wind completely from the very start, not giving them any breathing room!"

As he spoke!

Konik scanned the solemn-faced Snow Leopard Studio members, nodded, and continued seriously:

"This time, we have globally renowned super IP support, plus ample development funding of 328 million!"

"3S-level AAA IP masterpiece against crude blocky characters!"

"This time, we will wash away past shame, turning Cologne Gamescom into Golden Wind's burial ground!"

"What World War I, heh,"

"World War I lasted a full four years,"

"But this time, in the Cologne Gamescom battle, we will eliminate them root and branch, completely strangle Golden Wind!"

Snow Leopard Studio members nodded gravely in unison, shouting together!

"Understood--!"

Source: Webnovel.com, updated by lotustale.com

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