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Life 29 - Chapter 71 - UPGRADER

In Loki's Honor

Lying in bed, with a weight lifted from my chest and still with the afterglow of a wild night, I checked my Status, the fruits of several months of grinding.

You reached Half-Svartálfar Half-Kyuubi level 12

You gained 12 Attribute points.

You gained 6 Strength, 3 Dexterity, 6 Endurance, 3 Mind, 3 Willpower, 3 Charisma, 3 Magic, 6 Faith, 3 Ego, 6 Luck, and 3 Soul.

You gained 7 rank 4 species Perks.

Ultimate Surpasser granted you 16 Attribute Points

You reached Sage Crafter level 12

You gained 6 Strength, 3 Dexterity, 6 Endurance, 3 Mind, 9 Willpower, 6 Magic, and 3 Luck

You gained 6 rank 4 Class Perks.

Ultimate Surpasser granted you 17 Attribute Points

I split the bonus Attribute Points equally between Magic, Charisma, and Ego

Level 184

Strength*: 116+23 (139) / 130 - Dexterity*: 102+37 (139) / 130 - Endurance*: 121+24 (145) / 130

Mind*: 112+36 (148) / 130 - Willpower*: 116+43 (159) / 130 - Charisma*: 127+24 (151) / 130

Magic*: 130+49 (179) - Faith: 17+10 (27) / 130

Ego*: 127+38 (165) / 130 - Luck*: 103+34 (137) / 130 - Soul*: 104+42 (146) / 130

HP 247.703.676 (5.007.639 HP/s)<--- I regenerated more HP per second than most people could lose before they died.

Energy 207.118.572 (357.297 E/min)

Exp to next level: 4,240,495,234,912,554 (four quadrillion two hundred forty trillion four hundred ninety-five billion two hundred thirty-four million nine hundred twelve thousand five hundred fifty-four)< ----- I call it a fuckton of Exp. Spoiler alert, it only doubles from now on.

I asked my father and Baritono, going as far as Vugh Tarim to ask Alfondric about my Species evolutions. This Norse-themed species weren't normal, not at all. Perhaps it was the last remnant of Loki's influence over me. When I opened the perk list, any doubt evaporated. Right off the bat, I could find three Elemental forms. Darkness, Fire, and Stone. Out of the eight basic Elements in Yznarian, I would miss only Air and Lightning if I picked those. I had no idea why Darkness was on the list but then I remembered. "Álfar" meant "elf" in Norse mythology. Svartálfar was often confused with the Norse Dark Elves but the most common denomination for these was Dökkálfar. On the Kyuubi side, I am glad to inform, I didn't slap a metal plate to my forehead or grow whisker tattoos on my cheeks. While my previous Species tended toward one side or another, this time they were equally balanced. My Perk picks were most self-explanatory. I decided to push the elemental forms to the side. I didn't use the three I had very often.

You gained the following Species Perks:

>>> I saw a proficiency boost, I picked it.

>>> Impossible materials? Sign me in.

>>> Bonus Proficiency points were always welcome.

>>> Time to transform into a big-ass fox. And by big, I mean school bus big.

>>> Now, I just needed some floating cards to flip with the ball while I dodged bullets. While the ball was a liability in Kyuubi form, did anyone notice it? I didn't. All I had eyes for was the twenty points of Magic.

>>> Great! Now I could transform into anything… as long as it was female. Or the female version of it. It included specific individuals, so I could impersonate anyone. As long as this particular anyone was female. Otherwise, I would end up as a very awkward female version of a male. No, nobody wants to see that.

>>> Who needed GMO grains? (Just kidding, the seeds this ability created or conjured were pretty average). Or agriculture, for the matter. I could spend a whole day making wheat grains on my Energy regeneration. Or rice. Some more esoteric seeds were very, very expensive. A deathberry seed cost a whopping 5.4 million Energy, after my discounts. Insane. I had 200M Energy and it wasn't enough for a single Home-Tree acorn. But hey, I could munch on cashew nuts anytime I wanted now. Or, you know, grow a cashew tree in a few minutes using elven magic.

You gained the following Class Perks:

>>> It meant my {Survey} Ability now worked off of both [Cartographer] and [Miner], for example. At the current values, it would give 29 bonus points (plus whatever [Harvester] brought to the table) to the [Cartographer] score, since it was higher.

>>> Self-explanatory. A fast-growth point was almost as good as a real point of Proficiency.

>>> It was odd to have a Perk to harvest these on the Species, then a Perk to craft with them on the Class. Thanks, System.

>>> Better reactions and learning rate. Sold.

>>> This improved workshop was huge.

>>> This one was a shot in the dark but hey, another "free" Proficiency. It could be either lackluster or fucking amazing. Given the rank and rarity, I doubted the former.

Most of these Perks were probably held only by me, but the System wouldn't make them exclusive. That was basically the difference between [Ultra-Rare] and [Unique]. No, not true. Some traits used the Perk rarity as a measure of their strength and cost. The former was assigned a 5 while the latter was 6. Common, Uncommon, Rare, Very Rare, and then these two. Right.

Like a kid waiting to break a piñata, I checked my two new Proficiencies. [Harvester] also had {Survey} so another nine points for that Ability. Not to mention it had tons of synergy with other Proficiencies, like [Alchemist] and [Dismantler].

Harvester (**) [ 92 ]. Select 6 Abilities

>>> While it seemed useless given my abilities to heal and grow plants with magic, this one was a requirement for other Abilities.

>>> Stacks with other abilities.

>>> When an Ability changes names like that, it means it reached the end of the series. Totes' worth four Abilities. This little baby stacked with the other Abilities. When I tried it out, I could sense a trickle of my own Energy seeping into the monster I was dismantling, empowering the materials. Sleazy System. I (sometimes) love you.

[Rune Scriber] was a specialized (and nothing but unknown) child of [Scrivener].

Rune Scriber (**) [ 92 ]. Select 6 Abilities

>>> Yes, I had one just like this in [Cartographer]. And yes, they gained synergy between one another.

>>> Fuck, hell, yeah. Now I know why Mjollnir was covered in runes. Even if it is 1 or 2 points now, it would become 10 and more later on. For each rune! However, the Ability that opened after I picked this one dropped a bucket of cold water on my excitement.

>>> Basically, the difficulty to imbue a sequence of runes increased with each additional rune. There was no such thing as a free lunch. The MP cost was an afterthought. I had more than thirty times the MP pool of a normal person at my level.

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>>> More of a good thing was a very good thing. It already went from 1 to 3 points!!!

Onto my other Proficiencies. Let's see what a few months of dedicated grinding brought me.

(A/N:Proficiencies with an asterisk gain 1 Proficiency every 5 Species levels automatically. Two asterisks mean it increases 1:1 with each Species level from a Perk. A slash means one of the current life's slotted Proficiencies. The first number is the actual Proficiency level, the second number is the potential level considering the fast-growth bonus.)

Appraiser (*) [254]. Select 1 Ability

>>> It appeared after I obtained [Harvester].

Blades [ 275 ]. Select 1 Ability.

>>> To screw up with those "by-a-hair's width" dodgers.

Clubs [109]. Select 3 Abilities.

Spear [ 346 / 346 ]. Select 5 Abilities.

>>> Differently from the sword Ability, this one was pure physical ability. It required the spear to actually go there.

Combat Technique [ 335 / 335 ]. Select 7 Abilities.

War Technique (**) [ 185 ]. Select 2 Abilities.

Martial Arts [ 221 ]. Select 1 Ability.

>>> What was deadly became even more painful.

Mobility [ 365 / 365 ]. Select 4 Abilities.

I kinda missed this one. But I had to sacrifice something, and this was too situational. Well, now it's back.

Furtivity [ 677 / 677 ]. Select 2 Abilities.

>>> Rogues do it from behind.

Mental Mastery [ 635 / 635 ]. Select 1 Ability.

>>> But people can have eyes on their back too.

Spellcaster (**) [ 713 ]. Select 1 Ability.

>>> No more wilful summons.

Assassination [275 / 275]. Select 5 Abilities.

>>> Some things are more than 100% painful. In fact, that threshold is the absolute maximum for normal people, as they usually pass out way before 100% so they don't know.

>>> Stacking traits is how one wins in this fucked-up System.

>>> This one had Numbing Strike as a requirement.

>>> Needs two attacks to make both lungs stop working as each lung is an independent organ. Going for the diaphragm was a valid choice, but people can breathe with their rib cage muscles too.

>>> Nevermind.

Leadership [ 350 / 350 ]. Select 2 Abilities.

Physician (*) [ 175 ].

Alchemist (*) [ 342 ].

Jeweler (*) [ 325 / 325 ]. Select 1 Ability.

>>> Synergy with [Rune Scriber].

Enchanter [ 553 / 553 ].

Cartographer [ 333 / 333 ]. Select 3 Abilities.

>>> Think holograms floating above the map. But this shit was expensive. Even for the most basic projections, the points granted by the previous Ability weren't enough. That's why...

>>> This same Ability existed in [Plastic Artist], [Painter], [Scrivener], and others (even in [Rune Scriber] if the rune was painted instead of carved). It required proficiency in both [Enchanter] and another that could brew stuff (in my case, [Alchemy]). And yes, it gained synergy from [Rune Scriber].

Diplomat[ 505 / 505 ]. Select 2 Abilities.

>>> This one is to end a conflict with only the street rep.

Silkweaver (*) [ 167 ]. Select 1 Ability.

Musician [ 295 ]. Select 1 Ability.

>>> For those Death Metal concerts that are interrupted by some impudent punks that can't appreciate fine art. And yes, synergy with {Crowd Surfer}.

Baker [ 190 ]. Select 1 Ability.

>>> If anyone wondered why people didn't starve without the bleeding sun in the sky, it was because Professionals in the food industry could add an insane amount of value to their wares. [Cook], [Chef], and other Professions also had something similar to this.

Miner (*) [ 295 / 295 ]. Select 7 Abilities.

>>> I.E. Gemstones and mana-rich minerals like Truesilver, Orichalcon, Carbonium.

>>> Baritono has this one.

>>> Weird but effective. Also from Baritono. And yes, I smell like truesilver. No, I won't explain what it's like.

>>> Most dwarves have a pet peeve with the name of this Ability and skip it. Meh. What works, works.

Metalsmith (*) [ 281 / 281 ]. Select 10 Abilities.

>>> This bad boy worked on the whole item so long it was mostly made of metal.

>>> Helps (and required) {Appraise} metal items, as far as knowing what they're made of.

>>> Probably a nice Ability that required a ton of knowledge to fully utilize. But hey, all I had was time.

Dismantler [ 273 / 273 ]. Select 8 Abilities.

>>> System: How many demon carcasses do you want to cram in the same vat? Me, an intellectual: Yes.

>>> Something had to pay the bill to maintain that huge-ass {Shadow Workshop} running.

>>> AHHHH, FRESH MEAT.

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