The light is very dim. Without a more substantial light source, all your characters who areNOTDwarveswill suffer ablindness penalty of 2 to ALL their rolls.BlindedcharactersCANNOTuseranged weapons. You may not be able to see certain details, and the descriptions of locations you receive will likely exceed what your character can really see.
If you have aLighterand aTorch, light one. It will be lost once you return to sunlight (or a lit area), if an event indicates it is consumed, or ifTimeincreases. (You can then light another or suffer the penalty.)
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If you have aLighterand aLamp, activate the mechanism designed by the Dwarves. The amount of fuel inside the lamp will be sufficient for this entire adventure.
If you are aMagician(Code A6), you can expend1 Magic pointas a torch. A luminous sphere will float above your party, illuminating your path until the next torch extinguishes (note that if this extinguishing is caused by wind rather than the passage of time, it will not affect your light).
If you obtain one of these light sources (or have another source available), no member of your party will suffer the penalty. Now return to theMemorizednumber.
Source: Webnovel.com, updated by lotustale.com
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