You drink anExperimental Magic Potion. You don't need to have a Magic ability to try this... Roll 2d6. On a 2,lose 1 point of Maximum Magic! From 3 to 6,lose 1d6-2 Magic(which can end positive). On a 7, you explode. You are dead. From 8 to 11,regain 1d6 points of Magic. On a 12, roll one die and if you roll an odd number,increase your Maximum Magic by 1; if you roll an even number, you travel to370.
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