The group seems to accept your position, and some of their remarks suggest they share a similar perspective. They hint that they fled the kingdom after it allowed the inquisitors from the distant nation of Grande-Alfnore to pursue those who did not participate in the lunar ceremonies.
Suddenly, you realize that, while walking and talking, you have been led into a deserted alley. The tension mounts, and you notice the group has formed an assault stance.
“You are one of them!” their leader exclaims with cold determination.
Whether you are truly a religious dissident from the elven kingdoms, or whether your attitude has drawn suspicion and you haven't dared to criticize the rebellious insinuations of your interlocutors, the time for words is over. Already, the hunter leader has jumped back and brandished his bow, ready to switch to his knife if you close the distance. You are taken bysurprise, and this fight begins with aranged phase. There are6 enemieswith these characteristics:
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ELF RANGER
DEXTERITY
POWER (dagger/bow)
EVASION
ARMOR
ENDURANCE
3 (4 ranged)
2/3
5
1
6
Loot: (per enemy) 1Dagger, 1Bow (Power 2), 1Leather armor, 3d6Coins
Escape:Difficulty 6(+2 per enemy still alive). If you manage to escape, gain1 Infamy pointand thecode P6, then flee this place forever in456.
If you win, you discover that it is easy, from this alley, to dump the bodies in the swamp below, thus concealing what happened here from the eyes of the Humans. Then return as if nothing had happened in584.
Source: Webnovel.com, updated by lotustale.com
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