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You emerge into what seems to be an old guardroom… or perhaps a waiting room. In any case, for now, it’s a guardroom.

Upon your arrival, several Goblins startle and reach for their weapons. Apparently, they didn’t expect you to have made it past the other defenses. Growling and baring their teeth, they form a defensive perimeter to block your progress…

Actually, no: these aren’t Goblins, but Goblinesses. To your surprise, you realize that these guards are exclusively female. Knowing by reputation the brutality of power struggles within Goblin groups, you guess that such an organization could only have been established by the Dragon… But for what reason? You have no idea.

For some unknown reason, the Goblinesses remain in place, defensive. Normally, creatures this stupid would have already charged or fled… They must have orders they dare not disobey…

If you want to get past, you’ll have to do so by force.

Their number is2d6if they arenot alerted, and3d6if they arealerted.

GOBLINESS

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DEXTERITY

POWER

EVASION

ARMOR

ENDURANCE

1

5

4

Fear of the dragon:she will fight to the end.

Loot: A halberd, spear, sword, or mace ofmediocre quality. You cannot reuse their armor, and they don't appear to have any other worthwhile loot.

CHIEF GOBLINESS

DEXTERITY

POWER

EVASION

ARMOR

ENDURANCE

2

1

6

1

5

Fear of the dragon:she will fight to the end.

Loot: AnOld Rusty Cleaverand aGolden Key(worth 1 Gold Coin)

Escape:Difficulty 5. You then return to547. You will now consider the enemiesalerted. If you return here, here will beno fewerGoblinesses than those you left alive, but there could be more.

Outcome:If you win, go to500.

Source: Webnovel.com, updated by lotustale.com

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