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Suddenly, three robbers confront you, looking menacing. One has aGreat Double Axe, the next aDwarven Musket[ranged weapon, Power 6, single shot, unusable afterward], and the last a strange dwarven weapon that shoots clouds of pepper: aPepper Gun.

“Your money or your life?”

You can pay30 Coinsto pass unhindered (for less, the bandits will suspect you of not giving them everything and will attack you), or confront them as a collective enemy. They will fire once at range with a Power of 6.

Taken from NovelBin, this narrative should be reported if found on Amazon.

THREE ROBBERS

DEXTERITY

POWER

EVASION

ARMOR

ENDURANCE

2

18

Group: -1 Dexterity for every 6 Endurance points lost by the gang.

Pepper Spray: You lose 1 Dexterity point for the first 1d6 rounds (including at range)

Loot: the weapons mentioned. Dwarven weapons are unusable (even if you are a Dwarf) but have a sell price of 150 Coins. Also find 1d6x10 Coins. Then go to theMemorizednumber.

Source: Webnovel.com, updated by lotustale.com

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